Tv tropes devil may cry 4
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Using Alastor isn't really recommended none of the sword's attacks except for High Time will cause significant damage or cause the demon to stumble. This fast moving, perishing flurry of kicks can end what could be a difficult battle quickly. The best way to deal with Frosts is to use Ifrit's Kick 13 lvl 2.
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If the cocoon is destroyed quickly, they will be prevented from regenerating. Ice Cocoon: After taking significant damage the Frost's right arm will be destroyed and it will attempt to perform this move to regain it, forming a tough cocoon of ice around itself.They will deal a small amount of damage if they pass through Dante in this state.
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Displacement: Disperses the water in their body to travel invisibly through the air.Like a Blade, after firing there is a short pause while they "reload" their claws. Ice Shards: Frost fires a spread of three ice claw projectiles from one hand or six from both hands, functioning in a very similar way to a Blade's projectile attack but with improved spread and all projectiles fired at once.Cold Wave: The Frost releases their coldness into the ground, creating a directional ground-crawler attack that moves in a straight line.The move is incredibly fast, to the point it can even interrupt a Stinger. Slash: A basic melee attack with some horizontal motion, slashing with the ice claws mounted on their wrist.Behavior Devil May Cry įrosts are able to perform several unique techniques, using ice manipulation to its advantage: If given enough time, they are able to regenerate lost body parts by encasing themselves in ice, and are impervious to all fire weaker than Ifrit's hellfire. They use their claws to slash at their victims and, like Blades, can shoot them from their fingertips. Their claws are effectively swords, and are colder than absolute zero. Frosts are lizard-like lesser demons with icy armor that have the power of controlling ice at their will.